He goes onto explain how the Switch publishing program is closed-development and "they don't really let self-published indie games in" unless it's a special circumstance. He also believes it has nothing to do with the quality of his game, even though he expects to hear many comments about how "trash" SpikeBlade is. We encourage you to watch the Nintendo Developer Portal for updates as more information regarding Nintendo Switch development will be made there in the near future.Īshbaker says this was the company's "copy and paste response" and assumes it's because he's wanting to self-publish and hasn't created anything successful previously, but is frustrated as to why there is no reason attached to this reply. While we appreciate your interest, we are not able to grant you access to Nintendo Switch development resources at this time. Thank you for your patience during our review period. Unfortunately, the situation didn't get any better when he received the following email from Nintendo at the start of June, after pitching it. He made the decision to scrap development for this platform and focus on the definitive Switch release. So, what's going on? Ashbaker explains how his plans to publish his game SpikeBlade went pear-shaped when he encountered an issue with the iOS version. It has been uploaded by an up-and-coming indie developer named Adam Ashbaker and talks about what is supposedly "bad news" linked to Nintendo. Do you know an individual who happens to be working on a small-scale video game and aspires to one day publish it on the Nintendo Switch eShop? Well, the above video might be of interest.
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